Right this moment I am trying to relax after our crunch on our indie game, Party of Sin. It's a puzzle-platformer game that released on Steam on December 13th. You get to embody the Seven Deadly Sins on an adventure from Hell to Heaven. The 7 sins have different powers and you must swap between the characters to beat the levels. I had a chance to build a custom engine on top of XNA, so we run a C# stack. I founded a company, Crankshaft Games, during production of Party of Sin and we're looking to transition into mobile development.
My initial motivation for starting to code was always to make games. I remember my father telling me while I was playing classics like Pac-Man and Missile Command that a game could take as long as 2 months to make (an eternity for a 7 year-old). At the age of 12 I started learning how to code in Java from a huge book.
In terms of where I see the industry heading in the next ten years, free to play seems to be the biggest trend. It's surprising to me that it turns such an impressive profit, but it does. I'm hoping the Free to Play model will start moving into more hardcore titles where a $60 price point is the norm.